By Steven G. Parker, Heiko Friedrich, David Luebke, Keith Morley, James Bigler, Jared Hoberock, David McAllister, Austin Robison, Andreas Dietrich, Greg Humphreys, Morgan McGuire, Martin Stich
Communications of the ACM,
Vol. 56 No. 5, Pages 93-101
Re-creation of Whitted's sphere scene with user-specified programs. Runs at over 100 fps on a GeForce GTX680 at 1 k by 1 k resolution.
The NVIDIA OptiX ray tracing engine builds on the key observation that most ray tracing algorithms can be implemented using a small set of programmable operations.
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