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Gaming Social Networks For Influence and Propaganda


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For a while now I have argued that the contemporary operating environment has two dimensions: "the first is the actual tactical field of battle in which bullets fly, bombs explode and blood is shed; the second is the virtual, informational realm in which belligerents contend with words and images to manufacture strategic narratives which are more compelling than those of the other side and better at structuring the responses of others to the development of events."

From Kings of War
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